Meepo

Kobold Hoping to Recover his Tribe's Stolen Dragon

Description:

Meepo
Level 2 Ranger (Striker)
Small natural humanoid

Initiative +5; Passive Senses Perception 19, Insight 14; darkvision
HP 30; Bloodied 15
Healing Surge 7; Surges Per Day 7
AC 18 (20 vs. OAs); Fortitude 13, Reflex 16, Will 14; see also trap sense
Speed 6; Action Points 1

Alignment Unaligned; Languages Common, Draconic
Feats Defensive Mobility (+2 AC vs. OAs), True Arrow Style (Adds Miss to Careful Attack)
Skills Acrobatics +9, Dungeoneering +9, Nature +9, Perception +9, Stealth +11, (Thievery) +6
Str 13 (+1/+2) Dex 18 (+4/+5) Wis 16 (+3/+4)
Con 13 (+1/+2) Int 10 (+0/+1) Cha 8 (-1/+0)
Possessions sling, 40 bullets, 2 daggers, hide armor

Racial Traits Shifty (may shift 1 square as a minor action; at will), Trap Sense (+2 bonus to all defenses against traps)
Class Features Archer Fighting Style (Defensive Mobility is a bonus feat), Hunter's Quarry (Minor action, designate nearest seen enemy as quarry, +1d6 damage 1/rd), Prime Shot (+1 on ranged attacks against targets he is closest to)

Basic Attacks

Dagger (standard; at-will) ✦ Weapon +5 vs. AC; 1d4+1 damage.
Sling (standard; at-will) ✦ Weapon Ranged 10/20 +7 vs. AC; 1d6+4 damage.

Power Descriptions

At-Will Exploits

Careful Attack Ranger Attack 1
At-WillMartial, Weapon
Standard Action Melee or Ranged weapon
Requirement: Must be wielding two melee weapons or a ranged weapon.
Target: One creature
Attack: +8 (dagger) OR +9 (sling) vs. AC
Hit: 1d4 (dagger) OR 1d6 (sling) damage.
Miss: Meepo may choose to grant combat advantage to all enemies until the start of his next turn to make a ranged basic attack against the same target as a free action.

Twin Strike Ranger Attack 1
At-WillMartial, Weapon
Standard Action Melee or Ranged weapon
Requirement: Must be wielding two melee weapons or a ranged weapon.
Target: One or two creatures
Attack: +6 (dagger) OR +7 (sling) vs. AC, two attacks
Hit: 1d4 (dagger) OR 1d6 (sling) damage per attack.

Encounter Exploits

Singular Shot Ranger Attack 1
EncounterMartial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: +7 vs. AC
Hit: 2d6+4. If no creatures are adjacent to the target, the attack deals extra damage equal to his Wisdom modifier (+3).

Yield Ground Ranger Utility 2
EncounterMartial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: Meepo can shift a number of squares equal to his Wisdom modifier (3). He gains a +2 power bonus to all defenses until the end of his next turn.

Second Wind GMPC Feature
EncounterHealing
Standard Action Personal
Effect: Meepo regains 7 hp and gains a +2 bonus to all defenses until the end of his next turn.

Daily Exploits

Split the Tree Ranger Attack 1
DailyMartial, Weapon
Standard Action Ranged weapon
Target: Two creatures within 3 squares of each other
Attack: +7 vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2d6+4 damage.

Bio:

Meepo is the Keeper of the Dragons for his tribe, which was a prestigious title until the goblins came and stole the tribe’s “mascot” Calcryx from him. Now he has been disgraced and all but exiled from the tribe.

Fortunately, the adventurers who came along were not the bloodthirsty savages that the kobolds had come to expect from surface races, and rather than putting him to the sword without question, they asked him what his troubles were. He explained about the missing dragon, and the halfling warrior offered to help him find it without even hesitating.

Meepo led the three adventurers to the kobold leader Yusdrayl to ask her permission to attempt to recover Calcryx. Impressed by the boldness of the three adventurers, Yusdrayl agreed to let him try. He is uncertain about his chances, but he feels better doing something rather than nothing.

Meepo

III godfear