Azal

Spunky, Streetwise Tiefling with a Grudge Against the Church

Description:

Azal
Level 6 Rogue (Striker)
Medium Natural Humanoid (tiefling)

Initiative +6; Passive Senses Perception 19, Insight 14; low-light vision
HP 50; Bloodied 25
Resistance 8 fire
Healing Surge 12; Surges Per Day 7
AC 20; Fortitude 14, Reflex 18, Will 16
Speed 6; Action Points 1

Alignment Unaligned; Languages Common, Goblin
Skills Acrobatics +13, (Athletics) +5, Bluff +13, Perception +9, Stealth +15, Streetwise +11, Thievery +11 (+13 disarm traps/open locks)
Feats Backstabber (sneak attack deals 2d8), Cunning Ambusher (If you use infernal wrath when you have combat advantage against the attack’s target, you gain a +2 (Int mod) bonus to the attack and damage rolls), Nimble Blade (+3 bonus with Combat Advantage), Slaying Action (Deal Sneak Attack damage again with an action point)
Str 10 (+0/+3) Dex 17 (+3/+6) Wis 12 (+1/+4)
Con 13 (+1/+4) Int 14 (+2/+5) Cha 16 (+3/+6)
Possessions +1 deathstalker dagger, +2 elven battle armor (leather), sandals of precise stepping, 4 daggers, 14 shuriken, adventurer’s kit, thieves’ tools, 4 vials of alchemist’s fire, (+416 gp – 03/22/2010)

Racial Traits Bloodhunt (+1 bonus to attack rolls against bloodied enemies), Fire Resistance (5 + 1/2 level), Infernal Wrath (see below)
Class Features First Strike (gain combat advantage against enemies who have not yet acted), Rogue Tactics (Artful Dodger – Gain a +3 bonus to AC against Opportunity Attacks), Rogue Weapon Talent (+1 bonus to attack rolls with daggers; shuriken deal 1d6 damage), Sneak Attack (1/round deal extra 2d8 damage to an enemy granting you combat advantage)

Basic Attacks

+1 Deathstalker Dagger (standard; at-will) ✦ Weapon +8 vs. AC; 1d4 + 1 damage (5 damage plus 1d6 necrotic damage on a crit).
+1 Deathstalker Dagger (standard; at-will) ✦ Weapon Ranged 5/10; +11 vs. AC; 1d4 + 4 damage (8 damage plus 1d6 necrotic damage on a crit).
Shuriken (standard; at-will) ✦ Weapon Ranged 6/12; +9 vs. AC; 1d6 + 3 damage.

Power Descriptions

At-Will Exploits

Deft Strike Rogue Attack 1
At-WillMartial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: +11 vs. AC (deathstalker dagger) or +9 vs. AC (shuriken)
Hit: 1d4 + 4 damage (8 damage plus 1d6 necrotic damage on a crit; deathstalker dagger) or 1d6 + 3 damage (shuriken).

Sly Flourish Rogue Attack 1
At-WillMartial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling
Target: One creature
Attack: +11 vs. AC (deathstalker dagger) or +9 vs. AC (shuriken)
Hit: 1d4 + 7 damage (11 damage plus 1d6 necrotic damage on a crit; deathstalker dagger) or 1d6 + 6 damage (shuriken).

Encounter Exploits

Positioning Strike Rogue Attack 1
EncounterMartial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +11 vs. Will
Hit: 1d4 + 4 damage (8 damage plus 1d6 necrotic damage on a crit), and you slide the target 3 squares.

Flamboyant Strike Rogue Attack 3
EncounterMartial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +11 vs. AC
Hit: 2d4 + 7 damage (15 damage plus 1d6 necrotic damage on a crit).
Artful Dodger: You may shift 1 square (on a hit).

Infernal Wrath Tiefling Racial Power
Encounter
Minor Action Personal
Effect: You gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add 3 points of extra damage.

Tumble Rogue Utility 2
EncounterMartial
Move Action Personal
Prerequisite: You must be trained in Acrobatics
Effect: Shift three squares.

Perfect Feint Rogue Utility 6
EncounterMartial
Minor Action Close burst 1
Target: Each enemy in burst you can see
Prerequisite: You must be trained in Bluff
Effect: Each target grants combat advantage to you until the end of your next turn.

Second Wind PC Feature
EncounterHealing
Standard Action Personal
Effect: Spend a healing surge and regain 12 hit points. You gain +2 to all defenses until the start of your next turn.

Daily Exploits

Handspring Assault Rogue Attack 1
DailyMartial, Reliable, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +11 vs. AC
Hit: 3d4 + 4 damage (16 damage plus 1d6 necrotic damage on a crit), and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.

Duelist’s Demand Rogue Attack 5
DailyMartial, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +11 vs. AC
Hit: 2d4 + 4 damage (12 damage plus 1d6 necrotic damage on a crit), and the target is immobilized and grants combat advantage to you. This effect ends if the target ends its turn and you are not adjacent to it.
Miss: Half damage, and the target is immobilized and grants combat advantage to you until the end of your next turn.

Magic Items

+1 Deathstalker Dagger Level 4
Weapon: Dagger
Enhancement: Hit and damage rolls
Critical: 1d6 necrotic damage
Power (DailyNecrotic): Free Action. Use this power when you hit with the weapon. The target takes ongoing 5 necrotic damage (save ends). Saves made to end this effect take a –2 penalty.

+2 Elven Battle Armor Level 8
Weapon: Leather
Enhancement: +2 AC
Property: Gain a +5 item bonus to saving throws against being slowed or immobilized.
Power (Encounter): Minor Action. Gain a +2 power bonus to speed until the end of your next turn.

Sandals of Precise Stepping Level 6
Item Slot: Feet
Property: Gain a +2 item bonus to Acrobatics, Athletics, and Stealth checks.

Alchemist’s Fire Level 1
Alchemical Item
Power (ConsumableFire): Standard Action. Make an attack: Area burst 1 within 10; +4 vs. Reflex; on a hit, deal 1d6 fire damage; on miss, deal half damage.

Current XP: 8,344 (Through Session 25)
Next level: 10,000

Bio:
Height: 5’9” Weight: 140 lbs. Age: 18
Eyes: Black Hair: Black with shades of purple Skin: Light Poppy Red

DESCRIPTION
Azal is a young tiefling female. She is of a smaller build and weight. She tends to keep her weight down on the lower side due to constant training and watching her diet. Due to a hard first year on the streets she felt it was necessary to train herself with physical skills that would help her live. She also began to eat only what was necessary and save the rest for later.

Her skintone is a very light shade of red. Her eyes are brilliant black orbs. She has smaller horns on her head that curl slightly around her ears. Her curly black hair which shines with a slightly purple shade spills out around the horns and down to the upper part of her back.

She tends to dress in tight leathers and almost always in black. She always wears a dark black cape with a hood that skirts the ground and trails behind her as she walks, enough so that it almost completely hides her tail. Along one of her legs she attaches a few daggers for easy reach as well as a pouch along her waist that holds her shuriken.

BACKGROUND

Azal was born to a human mother in the city of Bridinford, the product of what was likely a brutal rape by a tiefling scoundrel. Unprepared to raise a child, the unidentified woman left her on the steps of an orphanage administered by the church of the Platinum Dragon in Brindinford.

Unfortunately for Azal she was ridiculed not only by the children around her but specifically by one of her caretakers. This servant of Bahamut knew of her painful beginnings, and he seemed to take her existence as a personal affront, treating her as a creation of the vilest evil. He took great pleasure in punishing her wickedness both physically and mentally. With no other hand to guide her upbringing, the tiefling child began to act out at everything and everyone around her. This, of course, served to reinforce the caretaker’s opinion. She felt that they assumed she was a lost cause, deserving of the punishments she received.

At the age of 12, she made the decision to run away from the orphanage, and on a warm spring night, she stole what she could from the hated place, a vast majority of it from the caretaker himself, and struck out into the city, hoping to make it on her own.

Unfortunately, that same night she met with misfortune and grief. A few hours after hitting the streets with a satchel full of clothing and other pilfered items, a cutpurse stole most of her possessions, leaving her with only the clothes on her back and a few pieces of silver that she’d kept in a pouch hidden on her body. She discovered very quickly how hard it was going to be to live on the streets. The first year was filled with hardships, and she was reduced to stealing what she needed in order to survive. Her first several attempts at thievery were humiliating experiences, often ending with her potential victims laughing in her face.

Fate and friendship shined in her favor in one of these mishaps when she attempted to pickpocket from a young man by the name of Talgen Hucrele. Instead of laughing at her, he took pity on her. He bought her a meal and offered to pay her to show him the streets of Bridinford. They became friends and he eventually began to treat her like a kid sister. This bond was something she clung to desperately, as she had never had a real family to call her own.

Over the next few years Azal developed into a skilled young outlaw. With Talgen to fall back on for emotional support, she set about mastering life on the streets with a vengeance. She trained herself hard, made connections and learned the ways of the world quickly for someone her age. She learned to keep herself alive and to eventually turn a profit. She even took legitimate work on the rare occasion that it came along.

Four years after she’d left the orphanage, Talgen introduced her to a morose young man named Aramis. He hailed from Talgen’s home town of Oakhurst, and though he seemed sad to the point of broken, they became friends. She was leery of his interest in becoming a cleric in the church of the Raven Queen, stemming from her general distrust of religion. However, he was a friend – a rarity in her small world.

About a month after Talgen returned home to visit his mother, Aramis approached Azal, looking concerned. He said that he’d received a letter from Madame Hucrele, stating that Talgen and his sister Sharwyn had gone missing, along with a couple of other adventurers. The group had set out to explore a ruin near Oakhurst, and had not returned home. Apparently, Madame Hucrele feared the worst for her children and had asked Aramis to help her find out what had happened. Concerned for her friend and owing to the bond of friendship she’d developed with Aramis, she agreed to accompany him to Oakhurst.

PERSONALITY
Because of Azal’s past and her life on the street, Azal does not trust others easily. But when she does, she forms a very tight bond with that person, almost like that of family (something she never had). She can become a bit codependent in her friendships/relationships and will sometimes cling to those who befriend her. She is very streetwise though. Having to live on the streets has caused her to be very cautious of others but also to know how to work them to fully gain from the situation. While Azal may seem to care about money on the outside, really she stores a lot to save for later. She is somewhat in the mindset that she must always save food, money, supplies to make them last due to her life on the street. Azal is in a way very soft spoken. In most new situations she observes first and then chooses on how to react to it. She will wait to speak as to not draw attention to herself.

JOURNAL ENTRIES

Azal

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